Dive
Dive is the whole run game in one play: a handoff up the middle from a balanced formation that needs no motion, no fake, and no read.
In 7v7 you line up with a back in the backfield, which 5v5 does not give you, and three plays carry the run game: Dive, Power from Gun I, and the Jet Sweep in full motion. None of them is a quarterback keeper. Add the now screen and the defense has to defend the whole field.
Three of the 15 plays in the Flag50 7v7 playbook are runs, Dive, Power, and Jet Sweep, and every one of them is a handoff to a back or a receiver in motion rather than a quarterback keeper.
Run game: The run game in 7v7 is any play where a back or a receiver in motion carries the ball after a handoff, rather than the quarterback carrying it past the line.
Dive is the whole run game in one play: a handoff up the middle from a balanced formation that needs no motion, no fake, and no read.
Power puts the back deep behind the quarterback so she is already at full speed when she takes the handoff, which is what makes it the short-yardage hammer.
The jet sweep is the fastest way to get your best athlete the ball in space, and the full-speed motion means she is past the rusher before the defense reacts.
The now screen is the run game by another name: a one-step throw behind three blockers that asks your runner to read a wall the same way she reads a hole.
Mesh comes out of the same Spread formation as Dive, so a defense that has started stepping up to stop the run gets two crossers behind it.
Stick lines up in the same Trips Right set as the jet sweep, so the defenders who slid to the motion side leave the stick window open.
Three runs, one screen, and two passes off the same formations. Number the runs low so a nervous quarterback can call one without thinking.
| Slot | Play | Formation | Wristband call |
|---|---|---|---|
| Base run | Dive | Spread | SPREAD DIVE |
| Short yardage | Power | Gun I | GUN I POWER |
| Edge run | Jet Sweep | Trips Right | TRIPS RIGHT JET |
| Run you throw | Now Screen | Quads Right | QUADS RIGHT NOW SCREEN |
| Pass off the Dive look | Mesh | Spread | SPREAD MESH |
| Pass off the Jet look | Stick | Trips Right | TRIPS RIGHT STICK |
A back or a receiver in motion. In the Flag50 7v7 playbook, A takes the handoff on Dive and Power and H takes it on the Jet Sweep. The quarterback hands off rather than carrying the ball past the line. Check your state association adoption of the NFHS flag football rules for how it treats a quarterback run.
Three. One inside run, one short-yardage run, and one edge run cover every situation a 7v7 offense meets, which is why the Flag50 7v7 playbook carries exactly Dive, Power, and Jet Sweep. A fourth run usually takes practice time away from your quick game.
It forces the defense to keep a player home. A 7v7 offense that never hands off lets all seven defenders drop into coverage, which shrinks every passing window. Two handoffs a quarter is enough to stop that.
On short yardage, at the goal line, when the wind or the rain is against you, and immediately after a defense has blitzed three snaps in a row. Those are the four situations where a handoff is the higher-percentage call.
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