Smash
Smash is the first call inside the 20 because it needs no deep space: the hitch holds the corner defender low and the corner route beats her to the pylon.
Inside the 20 the end zone caps every route, so 7v7 red zone plays win three ways: a high-low on the corner defender, a bunch triangle that overloads one zone, and a handoff to your back. Because 7v7 gives you a back in the backfield, the goal line is the one place the run is your best call.
The Flag50 7v7 playbook carries 15 plays across 8 formations, and 3 of them are tagged for the red zone: Smash, Spot, and Power.
Red zone: The red zone is the last 20 yards of the field before the goal line, where the back of the end zone caps how deep a route can go and every concept has to score in a short field.
Smash is the first call inside the 20 because it needs no deep space: the hitch holds the corner defender low and the corner route beats her to the pylon.
The bunch triangle stresses one defender three ways inside a phone booth, which is exactly what you want when there is no room to run a route tree.
Power is the play 5v5 cannot run. The back starts deep, gets a running start, and takes the handoff downhill while four receivers stalk block.
Dive is the simplest handoff in the book, and a short field is where the simplest play in the book is worth the most.
Against man coverage in a short field the bunch releases sell vertical, then X breaks back to the flat with nobody within five yards.
Four receivers to one side means you have the numbers to wall off the edge, and a now screen scores before the defense can rally in a short field.
Five calls cover every red zone down. Print them as their own color block so the quarterback can find the short-field set without reading the whole band.
Hand it off or use a rub. From the 5 there is no room for a route tree, so Power from Gun I and the Return rub out of Bunch Right are the two highest-percentage calls. Both score without asking the quarterback to throw into traffic.
Run on short yardage and pass on first down. A back in the backfield gives 7v7 a goal line answer that 5v5 does not have, so save Dive and Power for third and short and use Smash or the now screen when you have a full set of downs.
Because the back of the end zone takes the space away. A post or a go route needs field behind the defender, and inside the 20 there is none, so the defenders who covered deep are now covering short. Corner routes to the pylon and sitting routes replace them.
Gun I for the run and Bunch Right for the pass. Gun I puts a back deep enough to get a running start, and Bunch Right creates natural traffic in a space too tight for a defender to avoid it.
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