Stick
Stick is the first play to teach because it has one read, one defender to watch, and a throw that is gone in three steps.
A first-year 7v7 team needs six plays, not sixty. Start with Stick, Spacing, and Dive, the three plays in the Flag50 7v7 playbook tagged for beginners, because each one has a single read or no read at all. Add Mesh, Smash, and the Jet Sweep once the first three are automatic.
Three plays in the Flag50 7v7 playbook are tagged beginner, Stick, Spacing, and Dive, and they are the three a first-year girls high school team can run in week one.
Install: An install is the set of plays you teach in one practice block, kept deliberately small so a first-year team can line up and run each play without thinking about it.
Stick is the first play to teach because it has one read, one defender to watch, and a throw that is gone in three steps.
Spacing asks five receivers to do the same thing, run to a spot and stop, which is the easiest assignment in the book to teach and to remember.
Dive is the play that teaches a first-year team the handoff, and it works on short yardage from day one because it asks nothing of the passing game.
Mesh is the first concept worth adding once the basics hold, because it beats man coverage without asking any receiver to win a race.
A first-year team needs one play for a short field, and Smash gives the quarterback a two-option answer inside the 20 rather than a scramble.
The jet sweep is the one play that can score without anything else going right, and it gives your fastest player a touch you can call from anywhere on the field.
Six plays, in the order you taught them. Number one through three are the week-one install, so a quarterback who forgets everything can call 1 and still run a legal play.
| Slot | Play | Formation | Wristband call |
|---|---|---|---|
| 1. Base pass | Stick | Trips Right | TRIPS RIGHT STICK |
| 2. Need a completion | Spacing | Empty | EMPTY SPACING |
| 3. Base run | Dive | Spread | SPREAD DIVE |
| 4. Versus man | Mesh | Spread | SPREAD MESH |
| 5. Red zone | Smash | Trips Left | TRIPS LEFT SMASH |
| 6. Edge run | Jet Sweep | Trips Right | TRIPS RIGHT JET |
Three plays: Stick, Spacing, and Dive. One quick pass with a single read, one spacing concept where every receiver does the same thing, and one handoff. Those three cover a whole first game and leave practice time for pulling flags and lining up.
Single-read passes first, then a handoff, then a rub concept, then a red zone play, then a sweep. Each step adds one new idea: reading a defender, taking a handoff, running through traffic, scoring in a short field, and running in motion.
Throw first, run on short yardage. The quick game is easier to teach because the receiver assignment is the same every time, while a handoff needs an exchange under pressure. Keep Dive for third and short until the exchange is clean in practice.
The quarterback does, and it helps everyone else. A printed wristband means the call is a number instead of a sentence, which removes the part of a first season where half the huddle hears the play wrong. The Flag50 wristband export prints the same diagrams your team repped.
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