Stat attribution from the field
When the referee logs a scoring play, you or your team manager tap the athlete who made it. The stat lands on their profile, from the field, and you can add more than scores.
The format for high school girls flag and NAIA and NCAA women's flag football. Seven players means a real run game: a back who takes handoffs, jet sweeps off the edge, and spread and empty looks to throw from. Get schemes built for your roster, browse a coach-ready 7v7 playbook, build a play from plain English, then print the call sheet onto a wristband. And on game day, the Coaches App puts real stats, your roster, and your coaching record in your pocket.
The playbook tools run free in your browser. No account required.
The Coaches App lives inside the free Flag50 app. The referee's live scoring feeds it, and you coach from it: real stats for your athletes, your playbook and roster on the sideline, and a coaching record that follows you season after season.
When the referee logs a scoring play, you or your team manager tap the athlete who made it. The stat lands on their profile, from the field, and you can add more than scores.
Your playbook of plays travels with you in the app, ready to pull up in the huddle on game day.
Set your roster and share it with other coaches before the game, so both sidelines start game day already set.
Your coaching record, real: wins and losses, scoring by quarter, margins of victory, and every past game with its final score.
Team-level questions only, never per-child ratings. We rank offense and defense schemes to your roster and hand you the plays.
The interactive scheme finder loads in a moment. It ranks these 13 offensive and 7 defensive flag football schemes to your roster:
Death by a thousand cuts. Short, timing-based throws that any team can complete. Win with rhythm, not raw speed.
Put four fast kids on the line and run past people. Simple concepts, maximum speed, take the top off.
Overload one side and read it high-to-low. A thinking QB with three targets always has an answer.
Run-first with the QB as a weapon. Sweeps, boots, and keepers put a defender in conflict every snap.
Stack and bunch releases create natural rubs. Free your best athlete off traffic without an obvious pick.
Never turn it over, always move the chains. Built for young or new teams to feel success and stay on the field.
The pass is your run game. Layered short and intermediate routes on a rhythm the defense can't disrupt if you rep it.
Empty the backfield and throw it all over the yard. Five receivers, fast tempo, no huddle. Score in bunches.
Bunch everyone tight and let the traffic do the work. Triangle reads stress one defender three ways on every snap.
Make them defend the QB run and the pass on the same snap. Sprint-outs, draws, and keepers put defenders in a bind.
Run first, throw off the run. Sweeps and draws set up play-action shots. Wear them down, then hit the big one.
Get the ball to your athletes in space and let them work. Screens and quick-hitters turn short throws into long gains.
Do a little of everything so the defense can't cheat. Two-by-two looks that run and pass with equal threat.
Three deep, everyone else robs the short zones. You will never give up the long score. Make them earn every yard.
Match up and travel. Every defender owns a body. Wins when your athletes are as good as theirs.
Keep everything in front and set hard edges. Built to stop the run and the scrambling QB first.
Send the house, cover the rest one-on-one. High risk, high reward. Rattle the QB before the play develops.
Two safeties split the deep field, everyone else squeezes the middle. Take away the sideline shots and rally to the ball.
One safety sits low and jumps the first crosser. Bait the QB into the throw, then take it away. A playmaker's defense.
Assign one athlete to shadow the quarterback and set hard edges with the rest. Built specifically to cage a running QB.
Every seed play, filterable by formation and tag. Each one shows the read progression and a coaching point you can read in the huddle.
Describe the play you want. Claude writes it as valid 7v7 data, we check it, and the same engine draws it up. No one else in flag football does this.
Pick your plays, print the strip, slot it into the band. Free, works offline, and prints the exact diagrams from your app and web playbook.
Quick answers on the 7v7 playbook, the run game, wristbands, and the AI play builder.
Yes. The playbook browser, the scheme finder, and the print-ready wristband export are completely free and work offline, with no account required. The AI Play Builder is also free to use at launch.
Seven-on-seven is the format used by most high school girls flag football and by NAIA and NCAA women's flag: a quarterback, a center who snaps then releases, four receivers, and a running back. The extra players over 5v5 open up a real run game plus empty and quads passing looks.
Yes, and it is the biggest difference from 5v5. With a running back on the field you can hand the ball off up the middle, run power out of a Gun I look, and jet-sweep the edge. The quarterback still cannot keep it past the line, so every run is a handoff or a sweep.
Build around an easy completion like spacing, a man beater like mesh, a red-zone smash concept, a downhill run like power, and a deep shot like four verticals. The ranked list of the best 7v7 plays walks through each one with a diagram.
Pick a scheme or hand-pick your plays into a call sheet, choose Youth or Adult size, and print. Cut, fold, and slot the strip into a QB wristband. Flag50 prints the exact color-coded diagrams onto the strip, so each player can find their route by color.
Yes. Describe the play you want in plain English and Flag50 writes it as a legal 7v7 play with all seven positions, including the running back, and draws it up with the same engine that powers the playbook and wristband.
Coach in a league that still runs on paper? Flag50 scores it live, and the playbook comes with it.
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