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Flag50 Coaches · 7v7 Girls & College

Your 7v7 flag football playbook, schemes, and wristband.

The format for high school girls flag and NAIA and NCAA women's flag football. Seven players means a real run game: a back who takes handoffs, jet sweeps off the edge, and spread and empty looks to throw from. Get schemes built for your roster, browse a coach-ready 7v7 playbook, build a play from plain English, then print the call sheet onto a wristband. And on game day, the Coaches App puts real stats, your roster, and your coaching record in your pocket.

The playbook tools run free in your browser. No account required.

New · The Coaches App

The ref logs the play. You put a name on it.

The Coaches App lives inside the free Flag50 app. The referee's live scoring feeds it, and you coach from it: real stats for your athletes, your playbook and roster on the sideline, and a coaching record that follows you season after season.

Stat attribution from the field

When the referee logs a scoring play, you or your team manager tap the athlete who made it. The stat lands on their profile, from the field, and you can add more than scores.

Flag pullsInterceptionsFumblesYards gained

A playbook in your pocket

Your playbook of plays travels with you in the app, ready to pull up in the huddle on game day.

Rosters, shared before kickoff

Set your roster and share it with other coaches before the game, so both sidelines start game day already set.

A profile for the coach

Your coaching record, real: wins and losses, scoring by quarter, margins of victory, and every past game with its final score.

Download on the App StoreGet it on Google Play

Free in the Flag50 app for iOS and Android.

01

Scheme Finder

Team-level questions only, never per-child ratings. We rank offense and defense schemes to your roster and hand you the plays.

The interactive scheme finder loads in a moment. It ranks these 13 offensive and 7 defensive flag football schemes to your roster:

Coastal Quick-Game offense

Death by a thousand cuts. Short, timing-based throws that any team can complete. Win with rhythm, not raw speed.

Strong against soft zone, teams that rush hard and vacate the short middle. Weak against press man coverage that jams the timing at the line.

Flag50 Vertical Spread offense

Put four fast kids on the line and run past people. Simple concepts, maximum speed, take the top off.

Strong against man coverage, slower secondaries, aggressive blitz teams. Weak against disciplined deep zone (cover-3/4) that won't get beat over the top.

Trips Rhythm offense

Overload one side and read it high-to-low. A thinking QB with three targets always has an answer.

Strong against man coverage and single-high looks that can't match three-to-one. Weak against defenses that roll extra coverage to the trips side.

Option Power offense

Run-first with the QB as a weapon. Sweeps, boots, and keepers put a defender in conflict every snap.

Strong against over-pursuing defenses, teams that rush the QB undisciplined. Weak against fast contain defenders who set a hard edge and don't bite on fakes.

Bunch Pick offense

Stack and bunch releases create natural rubs. Free your best athlete off traffic without an obvious pick.

Strong against man coverage, which the stacks and crossers punish. Weak against zone defenses that don't chase the rubs and pass off cleanly.

Ball-Control Spread offense

Never turn it over, always move the chains. Built for young or new teams to feel success and stay on the field.

Strong against almost everything at the youngest ages; keeps the ball moving. Weak against aggressive man teams that can jump short routes for takeaways.

West Coast Timing offense

The pass is your run game. Layered short and intermediate routes on a rhythm the defense can't disrupt if you rep it.

Strong against zone teams and undisciplined rushers. Weak against press-man corners who disrupt the timing at the snap.

Flag50 Air Raid offense

Empty the backfield and throw it all over the yard. Five receivers, fast tempo, no huddle. Score in bunches.

Strong against any defense that can't cover five eligible receivers cleanly. Weak against quarterback pressure that arrives before the routes develop.

Triangle Bunch offense

Bunch everyone tight and let the traffic do the work. Triangle reads stress one defender three ways on every snap.

Strong against man coverage, which the bunch rubs punish repeatedly. Weak against zone teams that don't chase the rubs and simply pass receivers off.

Spread Option offense

Make them defend the QB run and the pass on the same snap. Sprint-outs, draws, and keepers put defenders in a bind.

Strong against over-aggressive rush teams that lose contain on the QB. Weak against fast contain defenders who set a hard edge and stay disciplined.

Smashmouth Spread offense

Run first, throw off the run. Sweeps and draws set up play-action shots. Wear them down, then hit the big one.

Strong against light, pass-focused defenses that give up the edge. Weak against disciplined edge contain and fast pursuit to the sweep.

Screen & Space offense

Get the ball to your athletes in space and let them work. Screens and quick-hitters turn short throws into long gains.

Strong against hard-rushing defenses you can use against themselves. Weak against fast, gap-sound defenses that swarm the catch point.

Pro Balanced offense

Do a little of everything so the defense can't cheat. Two-by-two looks that run and pass with equal threat.

Strong against defenses that key on one tendency and get punished for it. Weak against nothing glaring; it trades big-play upside for balance.

Cover-3 Cloud defense

Three deep, everyone else robs the short zones. You will never give up the long score. Make them earn every yard.

Strong against vertical and deep-shot offenses. Weak against patient quick-game that dinks underneath the zone.

Man Lock defense

Match up and travel. Every defender owns a body. Wins when your athletes are as good as theirs.

Strong against timing quick-game and rhythm passers who need clean windows. Weak against bunch/stack rubs and crossing concepts that create natural picks.

Zone Contain defense

Keep everything in front and set hard edges. Built to stop the run and the scrambling QB first.

Strong against run-heavy and QB-run offenses. Weak against four verticals and deep crossers that stretch zones thin.

Zero Blitz defense

Send the house, cover the rest one-on-one. High risk, high reward. Rattle the QB before the play develops.

Strong against slow-developing deep shots and indecisive QBs. Weak against quick slants and hot routes that beat the rush instantly.

Cover-2 Halves defense

Two safeties split the deep field, everyone else squeezes the middle. Take away the sideline shots and rally to the ball.

Strong against sideline verticals and corner routes. Weak against seam and deep-middle routes that split the two safeties.

Robber defense

One safety sits low and jumps the first crosser. Bait the QB into the throw, then take it away. A playmaker's defense.

Strong against crossing and rhythm passing offenses. Weak against double moves and play-action that use the robber's aggression against him.

QB Spy Contain defense

Assign one athlete to shadow the quarterback and set hard edges with the rest. Built specifically to cage a running QB.

Strong against QB-run and option offenses. Weak against pure passing spread that makes the spy defender a wasted man.

02

Playbook Browser

Every seed play, filterable by formation and tag. Each one shows the read progression and a coaching point you can read in the huddle.

Plays curated by the Flag50 coaching staff
5 10 15 20 25 30 35 40 LOS QB C X Z Y H A
Mesh
Spread
Two shallow crossers rub over the middle while the slots sit down. Tell the crossers to almost high-five. Kills man coverage, and A is your safety valve out of the backfield.
intermediatequick-gameman-beater
5 10 15 20 25 30 35 40 LOS QB C A X Y Z H
Dive
Spread
The simplest run in 7v7. A takes the handoff straight up the middle behind the center, and every receiver stalk blocks the defender over them. Great on short yardage.
beginnerrunshort-yardage
5 10 15 20 25 30 35 40 LOS QB C Y X H Z A
Four Verts
Spread
All four receivers run past everyone and A checks down underneath. QB finds the single-covered seam. If they run full speed, someone always comes open.
advanceddeep-shotaggressive
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Flood
Trips Right
Three levels flood the right side: go, corner, flat. QB reads top down and takes what the defense gives. H runs a backside dig as the last resort.
intermediatedeep-shot
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Stick
Trips Right
Quick stick-and-out combo. Read the flat defender and throw the opposite. The ball is out in three steps, so it beats the blitz.
beginnerquick-gameblitz-beater
5 10 15 20 25 30 35 40 LOS QB C H Z Y X A
Jet Sweep
Trips Right
H comes in fast motion from the backside, takes the handoff, and races to the strong-side edge behind the trips receivers. Sell the fake pass first.
intermediateruntrick
5 10 15 20 25 30 35 40 LOS QB C Y X Z H A
Levels
Trips Left
Two in-breakers at different depths give the QB an easy high-low read against zone. Throw the open window between the linebackers.
intermediatequick-game
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Smash
Trips Left
High-low on the corner defender: the hitch holds him low and the corner route beats him deep. The premier red-zone concept, with a backside post as the shot.
red-zoneintermediatequick-game
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Spacing
Empty
Five quick options spaced across the field. Throw the open spot right now. With no back to protect, the ball has to come out fast, so this is your empty-formation blitz answer.
beginnerquick-gameblitz-beater
5 10 15 20 25 30 35 40 LOS QB C Y Z X H A
Dagger
Empty
The go route clears out the middle and the dig replaces it behind. A patient QB lets the vertical pull the safety, then throws the dig into the vacated window.
advanceddeep-shotaggressive
5 10 15 20 25 30 35 40 LOS QB C Y X Z H A
Spot
Bunch Right
Triangle stretch from the bunch: corner up, spot sits, flat runs out. It overloads one defender three ways at once. Deadly in the red zone.
red-zoneintermediatequick-game
5 10 15 20 25 30 35 40 LOS QB C Z Y X H A
Return
Bunch Right
The bunch releases sell vertical, then X breaks back out to the flat wide open. The stacked releases rub the man defenders off naturally.
intermediatetrickman-beater
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Scissors
Stack Left
The stacked pair crosses vertically: corner and post switch releases. The pick at the top frees one deep every time versus man coverage.
advanceddeep-shotman-beater
5 10 15 20 25 30 35 40 LOS QB C Z X Y H A
Now Screen
Quads Right
Catch and throw the now screen to Z behind a wall of three blockers. Quads to one side means you have the numbers to block it up. Get your best runner the ball in space.
intermediatescreen
5 10 15 20 25 30 35 40 LOS QB C A X Y Z H
Power
Gun I
A takes the handoff downhill behind the center as all four receivers stalk block. The deep back gets a running start, so this is your short-yardage and goal-line hammer.
intermediaterunshort-yardagered-zone
Bold line = primary readDashed = motion / handoff⊥ = block
03

AI Play Builder

Describe the play you want. Claude writes it as valid 7v7 data, we check it, and the same engine draws it up. No one else in flag football does this.

04

Wristband Export

Pick your plays, print the strip, slot it into the band. Free, works offline, and prints the exact diagrams from your app and web playbook.

0 selected
5 10 15 20 25 30 35 40 LOS QB C X Z Y H A
Mesh
Spread
5 10 15 20 25 30 35 40 LOS QB C A X Y Z H
Dive
Spread
5 10 15 20 25 30 35 40 LOS QB C Y X H Z A
Four Verts
Spread
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Flood
Trips Right
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Stick
Trips Right
5 10 15 20 25 30 35 40 LOS QB C H Z Y X A
Jet Sweep
Trips Right
5 10 15 20 25 30 35 40 LOS QB C Y X Z H A
Levels
Trips Left
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Smash
Trips Left
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Spacing
Empty
5 10 15 20 25 30 35 40 LOS QB C Y Z X H A
Dagger
Empty
5 10 15 20 25 30 35 40 LOS QB C Y X Z H A
Spot
Bunch Right
5 10 15 20 25 30 35 40 LOS QB C Z Y X H A
Return
Bunch Right
5 10 15 20 25 30 35 40 LOS QB C X Y Z H A
Scissors
Stack Left
5 10 15 20 25 30 35 40 LOS QB C Z X Y H A
Now Screen
Quads Right
5 10 15 20 25 30 35 40 LOS QB C A X Y Z H
Power
Gun I
05

Coach FAQ

Quick answers on the 7v7 playbook, the run game, wristbands, and the AI play builder.

Is the Flag50 7v7 flag football playbook free?

Yes. The playbook browser, the scheme finder, and the print-ready wristband export are completely free and work offline, with no account required. The AI Play Builder is also free to use at launch.

What is 7v7 flag football?

Seven-on-seven is the format used by most high school girls flag football and by NAIA and NCAA women's flag: a quarterback, a center who snaps then releases, four receivers, and a running back. The extra players over 5v5 open up a real run game plus empty and quads passing looks.

Does 7v7 flag football have a run game?

Yes, and it is the biggest difference from 5v5. With a running back on the field you can hand the ball off up the middle, run power out of a Gun I look, and jet-sweep the edge. The quarterback still cannot keep it past the line, so every run is a handoff or a sweep.

What are the best 7v7 flag football plays?

Build around an easy completion like spacing, a man beater like mesh, a red-zone smash concept, a downhill run like power, and a deep shot like four verticals. The ranked list of the best 7v7 plays walks through each one with a diagram.

How do I make a flag football wristband?

Pick a scheme or hand-pick your plays into a call sheet, choose Youth or Adult size, and print. Cut, fold, and slot the strip into a QB wristband. Flag50 prints the exact color-coded diagrams onto the strip, so each player can find their route by color.

Can AI create 7v7 flag football plays?

Yes. Describe the play you want in plain English and Flag50 writes it as a legal 7v7 play with all seven positions, including the running back, and draws it up with the same engine that powers the playbook and wristband.

Coach in a league that still runs on paper? Flag50 scores it live, and the playbook comes with it.

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