Stick
Stick is the cleanest pressure answer in the book because the quarterback has one defender to read and the ball is gone before a free rusher arrives.
A 7v7 blitz is beaten by the clock, not by blocking. Stick and Spacing put the ball in the air in three steps, Mesh gives the quarterback a moving target, and the now screen turns rushers upfield against themselves. Then there is the answer 5v5 does not have: hand it to your back and run where the rush left.
Two of the 15 plays in the Flag50 7v7 playbook are tagged blitz-beaters, Stick and Spacing, and both are built to be thrown on the third step.
Blitz: A blitz is any rush that sends more defenders at the quarterback than the offense has accounted for, which is why the answer is a faster throw or a handoff rather than a better block.
Stick is the cleanest pressure answer in the book because the quarterback has one defender to read and the ball is gone before a free rusher arrives.
Empty removes the back entirely, so the defense gets no one to chase and the quarterback gets five short options spread across the field.
A blitzing defense cannot squeeze two crossers running toward each other, and a receiver on the move is the easiest throw for a quarterback with someone in her face.
The now screen is the punishment for an all-out rush: the rushers run past the throw and there is nobody left between your best runner and the sideline.
When a defense sends extra rushers it empties the middle of the field, and a handoff walks into the space those rushers vacated.
Two in-breakers at different depths give the quarterback two answers on the same side, so pressure never takes the whole concept away.
Keep these five together in one color. When your quarterback sees an extra rusher she should be choosing inside one small block, not scanning the whole band.
| Slot | Play | Formation | Wristband call |
|---|---|---|---|
| First answer to pressure | Stick | Trips Right | TRIPS RIGHT STICK |
| Third down | Spacing | Empty | EMPTY SPACING |
| Pressure up the middle | Mesh | Spread | SPREAD MESH |
| Punish the all-out rush | Now Screen | Quads Right | QUADS RIGHT NOW SCREEN |
| Run at the empty middle | Dive | Spread | SPREAD DIVE |
No. Flag football is a no-contact game, so a back cannot protect the quarterback the way a lineman does. In the Flag50 7v7 playbook the back either takes a handoff or releases as a safety valve. Read your state association adoption of the NFHS flag football rules for exactly what screening is allowed.
On the third step. Stick and Spacing are built so the throw is already gone by then, which is why both carry the blitz-beater tag in the Flag50 7v7 playbook. If your quarterback is still reading on step five, the play design is not the problem.
Often, yes. Extra rushers empty the middle of the field, and a handoff to your back runs into the space they left. This is the one pressure answer 5v5 coaches do not have, because 5v5 has no back in the backfield.
Call your quick game away from it and your run toward it. Stick and Levels give the quarterback an answer on the opposite side, and a Dive or Jet Sweep at the side the rusher vacated makes the defense stop sending her.
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