Quick Slants
The slant hits the exact window the blitzing defender just vacated, off the back foot before the rush lands.
When a defense sends extra rushers, the answer is speed, not protection. You beat pressure by throwing hot, getting the ball out in three steps, or turning the rush against itself with a screen. Every play here is designed to punish the blitz.
The slant hits the exact window the blitzing defender just vacated, off the back foot before the rush lands.
The out and stick combo gives the quarterback an instant answer to either edge based on the flat defender.
Five short options at six yards means the ball is always out fast, which neutralizes any pressure.
Crossing receivers give a moving, easy target that a blitzing defense cannot squeeze in time.
Let the rushers fly upfield, then flip the tunnel screen behind them for a big return.
Get the ball out fast. Use quick slants, sticks, and hot routes so the throw is gone in three steps, or call a screen to turn the rush upfield against itself. The blitz only works if the quarterback holds the ball.
A hot route is a quick throw the quarterback goes to immediately when he sees extra rushers pre-snap, usually a slant or stick to the side the pressure is coming from.
Yes. A tunnel or bubble screen lets aggressive rushers run themselves out of the play, then gets the ball to an athlete in the space they vacated.
Pick the plays that fit your team and print them onto a wristband, or describe your own play in plain English and let Flag50 draw it up. It is all free.