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NFL FLAG rules: the official rulebook, explained

NFL FLAG plays 5 on 5 with no contact. The quarterback cannot run the ball across the line, the passer has 7 seconds to throw, up to 2 rushers start 7 yards back, and no-run zones sit 5 yards before midfield and the end zone. Leagues for 8U and younger relax the rush and no-run rules.

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By Jay Fraser. Published . Updated .

What are the NFL FLAG rules in short?

NFL FLAG is a 5 on 5, non-contact game: a flag pull ends the play, the quarterback never runs the ball across the line, and every forward pass must cross the line of scrimmage.

NFL FLAG rules at a glance (Official Playing Rules, revised 03.24.2025)
RuleNFL FLAGWhere in the rulebook
Players5 on 5; up to 10 players on a teamnflflag.com rules pagenflflag-web
Field25 yards wide by 70 yards long with 10-yard end zones, or 25 by 64 with 7-yard end zonesIV. Fieldnflflag
PossessionStart at your own 5; 4 downs to cross midfield, then 3 downs to scoreI. Game Setup, rule 3nflflag
No-run zones5 yards before midfield and 5 yards before the end zoneIV. Field, rule 1nflflag
Quarterback runNot allowed across the line of scrimmageX. Running Game, rule 2nflflag
Pass clock7 seconds; ends once the ball is handed off, pitched or lateraledXI. Passing, rule 3nflflag
RushersUp to 2, from 7 yards, hand raised before the snapXIII. Rushing the Passer, rule 1nflflag
Game length (league)Two 24-minute halves on a continuous clockVI. Timing and Overtimenflflag
Game length (tournament)Two 12-minute running-clock halvesVI. Timing and Overtimenflflag
ContactNo tackling, holding or running through the ball carrier; no blocking or screeningX. Running Game, rule 8; XIV. Flag Pullingnflflag

Every play in the Flag50 playbook is built without blocking: the center always runs a route, and no player blocks.

The rules on this page come from the rulebook PDF that nflflag.com links as its 2026 rulebook. Its cover reads revised 03.24.2025. The summary on the nflflag.com rules page lists a 30-yard-wide field and 15 to 25 minute halves "depending on the league", so ask your league which numbers it uses. Where the two differ, this page follows the PDF.

How big is an NFL FLAG field, and where are the no-run zones?

The rulebook gives two layouts, both 25 yards wide: 70 yards long with 10-yard end zones, or 64 yards long with 7-yard end zones. Each has a midfield line to gain.

Two no-run zones sit on every field: one 5 yards before midfield and one 5 yards before the end zone you are attacking. Inside a no-run zone you cannot run the ball across the line of scrimmage. Every play must be a forward pass that crosses the line. The rulebook reminds teams that each drive meets only two of them.

Stepping on the boundary line is out of bounds. Before each snap the referee spots the ball in the middle of the field, never closer than 10 yards to a sideline. Operators laying out several fields on one site can read the flag football field dimensions guide for leagues.

How do downs and possession work in NFL FLAG?

Every possession starts at the offense's own 5-yard line with 4 downs to cross midfield. Once across, the offense has 3 downs to score a touchdown.

  1. There is no kickoff. The coin toss winner picks offense or defense; the loser picks direction, and nobody can defer.
  2. On a fourth down short of midfield, the referee asks the head coach to declare punt or play. A punt gives the other team the ball at its own 5. Going for it and failing gives them the ball where the down ended.
  3. If the offense crosses midfield and does not score in 3 downs, the other team starts at its own 5.
  4. Teams switch sides at halftime, and the team that started on offense starts the second half on defense.

Leagues that play on a one-way field use a different start: possessions begin at the 40, there are no safeties, and an interception is a dead ball spotted at the 40. The one-way rules page says those rules supersede the rest of the rulebook.

Can the quarterback run in NFL FLAG?

No. The player who takes the snap cannot run the ball across the line of scrimmage, but the quarterback can hand off, pitch or lateral and then catch a forward pass.

  • Handoffs, pitches and laterals are legal behind the line only. A center sneak, where the quarterback gives the ball first to the center, is not allowed.
  • Any player who takes a handoff, pitch or lateral may throw a forward pass from behind the line.
  • Only 1 forward pass per play, and it must cross the line of scrimmage. A shovel pass is legal if it is caught past the line.
  • There is no intentional grounding. The quarterback may throw the ball anywhere past the line to avoid a sack.
  • Every player is eligible to catch a pass, the quarterback included once the ball has been handed off, pitched or lateraled.
  • Ball carriers may not jump, leap or hurdle to advance the ball. Spins and jump cuts are allowed.

The rulebook calls the 7-second pass clock the quarterback's window: if no pass is thrown in 7 seconds, the play is dead and the down counts. A handoff, pitch or lateral turns the clock off, and it also frees every defender to rush.

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How does the rush work in NFL FLAG?

Up to 2 defenders may rush. Each must start at least 7 yards from the line of scrimmage, raise a hand before the snap, and rush right away.

A delayed rush is not permitted. Defenders who are not rushing may defend the line of scrimmage. Once the offense hands off, pitches or laterals behind the line, every defender may cross the line. A rusher may try to block a pass, but contact with the quarterback is roughing the passer unless the official rules it incidental.

The offense may not impede a rusher's path. The path is set before the snap, from the rusher straight to the quarterback, and it does not move when the quarterback moves. A sack is a flag pull behind the line; in the offense's own end zone it is a safety.

Regular-season leagues for 8U, 7U, 6U and 1st to 3rd grade do not allow a rush at all, unless there is a legal handoff in the backfield. In tournament play, 8U and older may rush at the snap from the 7-yard line.

How does scoring work in NFL FLAG?

A touchdown is 6 points. The try is 1 point from the 5-yard line, pass only, or 2 points from the 10, run or pass. A safety is 2 points.

An interception returned for a score is 6 points on a regular down and 2 points on a try or in overtime. A regular-season game ends when one team leads by 35 points; in tournament play the margin is 28. For tiebreakers and how other rulebooks score, read the flag football scoring rules guide.

How long is an NFL FLAG game?

A regular-season game is 48 minutes: two 24-minute halves on a continuous clock that stops for halftime, injuries and timeouts. Tournament games are two 12-minute halves.

NFL FLAG timing, league play vs tournament play
ItemRegular seasonTournament
Halves2 x 24 minutes, continuous clock2 x 12 minutes, running clocknflflag
Halftime2 minutes1 minutenflflag
Play clock40 seconds after the ball is spotted25 secondsnflflag
Timeouts1 per half, 60 seconds, no carryover3 per game, 30 secondsnflflag
Mercy rule35 points28 pointsnflflag

Overtime starts with one play each from the 5 for 1 point or the 10 for 2 points. From the second round, both teams must go for 2 from the 10. From the third round, each team gets one play from its own 5, and the team that gains more yards wins. There are no timeouts in overtime.

What are the most common NFL FLAG penalties?

Offensive penalties cost yards and a loss of down; defensive penalties give yards and an automatic first down. Most are 5 yards, and unsportsmanlike conduct is 10.

Common NFL FLAG penalties (XVII. Penalties)
PenaltySideEnforcement
Flag guardingOffense5 yards and loss of down, from the spotnflflag
Screening or blockingOffense5 yards and loss of down, from the spotnflflag
ChargingOffense5 yards and loss of down, from the spotnflflag
Impeding the rusherOffense5 yards from the line and loss of downnflflag
Illegal forward passOffense5 yards from the line and loss of downnflflag
Illegal rushDefense5 yards from the line and automatic first downnflflag
Illegal flag pull (before the catch)Defense5 yards from the line and automatic first downnflflag
Roughing the passerDefense5 yards from the line and automatic first downnflflag
Defensive pass interferenceDefenseAutomatic first down at the spotnflflag
Unsportsmanlike conductEither10 yards; 2 in one game is a disqualificationnflflag

A flag pull is legal only on a player who has the ball. Defenders may dive to pull a flag but cannot tackle, hold, strip the ball or run through the ball carrier. A ball carrier whose flag falls off is down where the flag lands, and a player who catches the ball with one or no flags on the belt is down at the catch.

What equipment does NFL FLAG require?

Official NFL FLAG belts and flags and a mouth guard at all times. Flags cannot match the color of the player's shorts.

Players need shoes; cleats with exposed metal are never allowed, and some sites ban cleats. Jewelry and hats come off. Soft shell helmets, halos and sunglasses are allowed if they are secured. Headgear rules set by a state or a school are a separate question: see flag football headgear rules by state.

How do the rules change for 8U and younger?

The rulebook lists recommended changes: no-run zones go away, defenders may not rush without a handoff, and a coach may stand on the field before the snap.

NFL FLAG guidelines for younger divisions (XVIII)
Rule8U, 2nd and 3rd grade7U and 6U, 1st grade and below
No-run zonesRemoved in league play; in effect in 8U tournament playRemovednflflag
RushOnly after a legal handoff (league play)Only after a legal handoffnflflag
Coach on the fieldBefore the snap only; sideline in tournamentsBefore and after the snap, at a safe distancenflflag
Fumbled snapnot specifiedA do-over once per downnflflag
Defensive alignmentnot specifiedAt least 5 yards off the ball (3 inside the 5-yard line)nflflag

Those changes shape what a young team can run. Our 5v5 flag football rules guide compares NFL FLAG with the other 5v5 rulebooks, and the 5v5 playbook holds plays drawn for this format.

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Frequently asked questions

Does NFL FLAG use the same rules in every league?

The rulebook is the same, but it leaves some numbers to the site and the format. Tournament play uses shorter halves, a 25-second play clock and a 28-point mercy rule, and some sites ban cleats. Ask your league for its rule sheet before the first game.

What happens when the NFL FLAG quarterback holds the ball past 7 seconds?

The play is dead, the down counts, and the ball goes back to the line of scrimmage. That holds even when the quarterback is standing in the end zone, so a pass clock violation is never a safety.

Is there a fumble recovery in NFL FLAG?

No. The play is dead when the ball hits the ground, so nobody can scoop it up and run. A snap, pitch or lateral that hits the ground is spotted where it landed.

Can the NFL FLAG center catch a pass?

Yes. Every player is eligible, the center included, and the center has to snap the ball between the legs to a player in the backfield. The one limit is the handoff: the quarterback cannot give the ball to the center first.

Is Flag50 part of NFL FLAG?

No. Flag50 is independent and is not affiliated with or endorsed by NFL FLAG or the NFL. This page explains the public rulebook in plain words and links to it, so always treat the PDF as the final word.

Sources

About the author

Jay Fraser

Founder, Flag50

Founder of Flag50, based in Carlsbad, California.