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Flag football rules by league: ten rulebooks side by side

Flag football rules change by league more than by sport. Formats run from 5v5 to 7v7, rush lines from 3 to 10 yards, and some leagues let the quarterback run while others never do. The table below puts ten rulebooks side by side, with every cell cited to the rulebook we opened.

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By Jay Fraser. Published . Updated .

How do flag football rules differ by league?

The biggest differences are the number of players, whether the quarterback may run, how far back a rusher starts, and how long the game runs. Sort any column to compare.

Flag football rules by league (checked November 5, 2026)
NFL FLAG5v525 x 70 yd with 10-yd end zones, or 25 x 64 yd with 7-yd end zonesUp to 2 rushers, 7 yards back, hand raisedQB cannot run across the line; handoffs, pitches and laterals behind it; no-run zones 5 yd before midfield and the end zoneYes, from 7 yards; no rush without a handoff in 8U and younger league playLeague: 2 x 24 min, continuous. Tournament: 2 x 12 min, runningOfficial NFL FLAG belts and flagsAges 5 to 17; guidelines for 8U, 7U and 6USoft shell helmets allowed if securednflflagnflflag-web
Under the Lights (6v6 flag; rules as of 2021)6v625 to 30 x 50 yd, including 5-yd end zonesNo rush unless the QB fakes a handoff; a handoff, fake or backward pass frees the defenseK to 2nd grade unlimited; 3rd and 4th one per possession; 5th to 8th none; no direct QB runsNo2 x 20 min, running; stops in the final minutenot specifiedK to 2nd, 3rd and 4th, 5th to 8th gradenot specifiedutl
RISE6v6 or 5v5; 7th and 8th grade play 5v525 x 50 yd, including 5-yd end zonesNo rush unless the QB fakes a handoff; 7th and 8th grade get 1 declared rush per possession from 3 yardsK to 2nd unlimited; 3rd and 4th two per possession; 5th and 6th one; no direct QB runs except 7th and 8th grade when rushed7th and 8th grade only, once per possession2 x 20 min, running; stops in the last minutenot specifiedK to 2nd, 3rd and 4th, 5th and 6th, 7th and 8th gradenot specifiedrise
FNL (Friday Night Lights)6v6not specifiedAny number may rush, 10 yards backQB cannot run from the snap; handoffs, laterals and pitches allowed; no-run zones 5 yd before midfield and each end zoneYes, any number from 10 yards4 x 10 min quarters, running clockFNL flags provided by the leagueKindergarten, Freshman, Sophomore and Junior divisions, placed by school gradeSoft cast helmets need FNL approvalfnl
i9 Sports5v5 most common; 7v7 also played30 x 70 ydRushers start at least 7 yards back; number not specifiedQB cannot run across the line unless the ball is handed off and returned; no-run zones 5 yd before midfield and each end zoneYes, from 7 yards2 halves of 15 or 25 min; stops only for timeouts, injuries and halftimeFlags on a belt; type not specifiedAges 4 to 17not specifiedi9
USA Football (USA Flag 5s)5v525 x 70 yd total, with 10-yd end zonesUp to 2 blitzers, 7 yards back, hand raisedQB cannot run directly; handoffs and backward passes behind the line; no-run zone 5 yd before the end zoneYes, from 7 yardsLeague: 2 x 20 min. Tournament: 12 to 20 min halves by ageFlag belts with pop sockets and 2 flagsYouth 13 and under, Junior 14 to 17, Adult 18 and olderHead wear removed unless league officials allow itusafb5susafb-web
USA Football (USA Flag 7s)7v725 x 70 yd total, with 10-yd end zones (same as the 5s book)Up to 2 blitzers, 7 yards back, hand raisedQB cannot run directly; handoffs and backward passes behind the line; no-run zone 5 yd before the end zoneYes, from 7 yardsLeague: 2 x 20 min. Tournament: 12 to 20 min halves by ageFlag belts with pop sockets and 2 flagsYouth 13 and under, Junior 14 to 17, Adult 18 and olderHead wear removed unless league officials allow itusafb7susafb-web
IFAF (international)5v5; a 7 on 7 game is also defined50 x 25 yd, plus two 10-yd end zonesUp to 2 declared blitzers; any defender more than 7 yards off may rushQB cannot run past the line unless the ball came back to them; no-running zones 5 yd before each goal lineYes, from more than 7 yards2 x 20 minFlag belts with pop sockets and 2 flagsnot specified (ball sizes for under-13 and under-16)Helmets and head wear illegal; a national option may allow head wearifafifaf-web
NFHS (high school)7v7; a team out of substitutes may play with no fewer than 5300 x 120 ft with 30-ft end zones, or one of three other sizes by state adoptionSee NFHS rules bookSee NFHS rules bookSee NFHS rules book4 x 12 min periods; 3 timeouts per half from 2026-27See NFHS rules bookHigh schoolSee NFHS rules book; state rules on flag football headgear rules by statenfhs-2026nfhs-2025nfhs-changesnfhs-fieldsnfhs-book
Olympic (LA28)5v5, under IFAF 5-on-5 rules70 yd long; IFAF: 50 x 25 yd plus two 10-yd end zonesIFAF: any defender more than 7 yards off may rush; up to 2 may raise a hand for right of wayIFAF: QB cannot run past the line unless the ball came back; no-running zones 5 yd before each goal lineIFAF: yes, from more than 7 yards2 x 20 minIFAF: flag belts with pop socketsMen's and women's tournaments, 6 teams eachIFAF: helmets and head wear illegalla28usafb-laifaf

Read "not specified" literally: the document we opened says nothing on that point, and the league may set it locally. The NFHS sells its rules book rather than posting it, so four NFHS cells point to the book. The Under the Lights row uses its 2021 rules, the newest we could open. Every row links to its source at the bottom of the page, with the edition and the date we checked it.

Which flag football leagues let the quarterback run?

In most rulebooks in the table the player who takes the snap cannot run the ball across the line. RISE is the exception we found: in 7th and 8th grade the quarterback may run once the defense rushes.

NFL FLAG, USA Football and IFAF all bar a direct quarterback run. USA Football and IFAF allow it after the ball has gone to a teammate and come back. FNL bars a run from the snap but allows handoffs, laterals and pitches (see the 6v6 rules). RISE and Under the Lights bar direct quarterback runs in their youth divisions.

No-run zones add a second limit. NFL FLAG, FNL and i9 Sports place them 5 yards before midfield and 5 yards before the end zone. USA Football and IFAF place them only before the goal line. Inside a no-run zone, the play has to be a pass.

How far back does the rusher start in each league?

The rush line is 7 yards in NFL FLAG, i9 Sports and USA Football, more than 7 yards in IFAF, 10 yards in FNL, and 3 yards for the one declared RISE rush in 7th and 8th grade.

The count of rushers differs as much as the distance. NFL FLAG and USA Football allow up to 2. FNL allows any number from 10 yards. IFAF lets any defender lined up more than 7 yards off rush; up to 2 may raise a hand as blitzers to get right of way, but the hand is not required. Under the Lights and the younger RISE divisions do not rush at all until a handoff, a fake handoff or a backward pass.

Every rulebook here bars blocking. Under the Lights and RISE allow a stationary pick, where the player does not move. The NFHS lists screen blocking as a 2026-27 point of emphasis.

Every play in the Flag50 playbook is built without blocking: the center always runs a route, and no player blocks.

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How big is the field and how long is the game?

Fields run from 25 x 50 yards in RISE to 300 x 120 feet (100 x 40 yards) on the first NFHS field option, and games from two 20-minute halves to four 12-minute periods.

The NFHS field is the largest: 300 x 120 feet with 30-foot end zones, and states may adopt one of three other sizes. California's CIF adopted a 240 x 120 foot field with two 10-yard end zones and allows a 120 x 120 foot field for tournaments. Operators laying out several fields can use the flag football field dimensions guide.

Most youth rulebooks run the clock and stop it only for timeouts and injuries. Several stop it in the final minute or two. For how each rulebook scores, read the flag football scoring rules guide.

Which rulebook should your team follow?

The one your league or school adopted. No rulebook is better than another; each is written for its own players, and many leagues change a few rules locally.

  1. Ask the league or athletic director which rulebook it uses, and for its local changes in writing.
  2. Read the quarterback run rule and the rush rule first. They change your play calls more than anything else.
  3. Check the field size and clock, because they set how many plays you get.
  4. Open the playbook for your format: the 5v5 playbook, the 6v6 playbook or the 7v7 playbook.

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Frequently asked questions

Do all flag football leagues use the same rules?

No. Each league or governing body publishes its own rulebook, and they differ on team size, field size, the rush line and whether the quarterback may run. A team moving between leagues should reread the rush and run rules before the first game.

Which flag football rulebook does the Olympics use?

USA Football says its international events follow the IFAF 5-on-5 rules that will be used in the Olympics. LA28 describes two 20-minute halves on a 70-yard field, with 6 men's and 6 women's teams.

Why do some flag football leagues ban rushing the quarterback?

Under the Lights and the younger RISE divisions ban the rush, and both say the rule protects the line of scrimmage and the development of the passing game. Both let the defense cross the line once the offense hands off, fakes a handoff or throws backward.

Is flag football headgear required by league rules?

It varies. Under the Lights 7v7 requires a soft-shell helmet, NFL FLAG allows soft shell helmets, FNL wants them approved first, and IFAF lists helmets as illegal equipment. Some states set their own high school rule.

Sources

About the author

Jay Fraser

Founder, Flag50

Founder of Flag50, based in Carlsbad, California.