Quick Slants
The classic quick-game throw, off the back foot to the first open slant.
The quick game is death by a thousand cuts. Short, timing-based throws that any team can complete, out of the quarterback hand in three steps. It beats pressure, it moves the chains, and it does not need elite speed, just rhythm and reps.
The classic quick-game throw, off the back foot to the first open slant.
Five receivers settle at the same depth so the quarterback just picks the open one.
The out and stick combo gives a fast one-defender read to either edge.
Shallow crossers give an easy throw on the run that beats both man and pressure.
In-breakers at two depths give a quick high-low against zone.
The quick game is a set of short, timing-based throws like slants, sticks, and curls that leave the quarterback hand in about three steps. It is high-completion, beats pressure, and does not need elite speed.
Coach the quarterback to take three steps and throw on the last one, on rhythm, rather than waiting to see the receiver come open. The throw and the route break arrive together.
Yes. Short, quick throws are the highest-completion plays in flag and get the ball out before a rush can arrive, which makes them ideal for younger or newer teams.
Pick the plays that fit your team and print them onto a wristband, or describe your own play in plain English and let Flag50 draw it up. It is all free.