Draw: 6v6 flag football play

Draw is a 6v6 flag football running play run from trips left. Show pass, let the rush fly upfield, then hand it to H on a delayed draw through the vacated middle. Legal in FNL, where the QB can hand off but can't run from the snap. Best on third and short.

5 10 15 20 25 30 35 40 LOS X Y Z H C QB
Trips Left

How to run it

  1. X and Z go deep.
  2. Y runs the out.
  3. The center releases to the right flat.
  4. H drops back for the delayed handoff.

The QB read

The rush flies upfield. H sneaks back behind the line, takes the handoff, and runs right up the middle.

  1. H DRAW

When to call it

  • When the defense drops everyone into coverage.
  • On third or fourth and short, when you need a reliable completion.

Tags and formation

Trips Leftintermediaterunshort-yardage

Common questions

How do you run Draw in 6v6 flag football?

Line up in trips left. X and Z go deep. Y runs the out. The center releases to the right flat. H drops back for the delayed handoff.

Who gets the ball on Draw in 6v6 flag football?

In 6v6 Draw, H carries it. The rush flies upfield. H sneaks back behind the line, takes the handoff, and runs right up the middle.

Is there any blocking in Draw in 6v6 flag football?

No. In 6v6 Draw, H takes the handoff, the center releases to the flat, and every other player runs a route, so nobody blocks.

Draw your own version

Describe the play you want and the AI Play Builder on the 6v6 tools page draws it for your roster.

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