Stick
The quick out breaks to the sideline where a receiver can get a foot down and kill the clock.
Late in a half or driving for a score, throws to the sideline are gold. An out route that gets a foot in bounds stops the clock, and a corner to the boundary is a chunk gain with a clean landmark. These are your two-minute plays.
The quick out breaks to the sideline where a receiver can get a foot down and kill the clock.
The corner route attacks the sideline for a chunk gain with a clear landmark.
The flat and corner both attack the boundary, giving a high-low right at the sideline.
When the defense sits on the sideline, the slant inside is the counter.
Out routes and corners. An out breaks to the sideline so the receiver can get a foot in bounds and stop the clock, and a corner attacks the boundary for a chunk gain. Both are ideal two-minute plays.
Throw to the sideline. A completed out route where the receiver gets a foot in bounds and steps out stops the clock, which is why sideline concepts are two-minute staples.
Have receivers work back to the ball and drag a foot in bounds. Catching the ball while drifting toward the sideline turns completions into incompletions.
Pick the plays that fit your team and print them onto a wristband, or describe your own play in plain English and let Flag50 draw it up. It is all free.